The stage is very simple in design, featuring a solid black tiled background and a stationary graphic of Super Smash Bros. This version of Final Destination was created especially for Bane84's own SSBB Kirby character, so while it does function like a normal stage, it was not intended to be used as such. With the stage exists a separate definition file that removes the animated shooting star stage elements. ![]() Though the stage floor isn't particularly big, the characters are scaled enough so that it becomes a decently-sized stage, complete with impressive height that easily allows for Super Jumps to be followed by the camera. The stage features animated elements in the form of shooting stars that traverse at three different angles, as well as three stationary twinkling stars, though because this stage was created specifically for WinMUGEN, the shooting stars do not appear again after going off-screen in later versions of the engine likewise, the stage makes use of WinMUGEN's scale feature that was removed in all subsequent engine versions, meaning characters will display much bigger than they were intended to. ![]() Ruben's version of Final Destination, named 'Master Hand Stage', is based on the Final Destination stage from the original Super Smash Bros., featuring graphics from said game.
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